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Global Social Gaming Market


Global Social Gaming Market Size, Status and Forecast 2018-2025

Report code: SDMRSE66688 | Industry: Service & Software | Published On: 2018-08-22


This report focuses on the global Social Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social Gaming development in United States, Europe and China.

Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.
In 2017, the global Social Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
Activision Blizzard
Electronic Arts
King Digital Entertainment
Supercell
Behaviour Interactive
Wooga
Zynga
Etermax
Peak Games
Tencent
TinyCo
Gameloft
CrowdStar
Aeria Games GmbH
DeNA Co., Ltd

Market segment by Type, the product can be split into
Voice Social Gaming
Video Social Gaming

Market segment by Application, split into
Male
Female

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Social Gaming status, future forecast, growth opportunity, key market and key players.
To present the Social Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Social Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table  of  Contents

1  Report  Overview
        1.1  Study  Scope
        1.2  Key  Market  Segments
        1.3  Players  Covered
        1.4  Market  Analysis  by  Type
                1.4.1  Global  Social  Gaming  Market  Size  Growth  Rate  by  Type  (2013-2025)
                1.4.2  Voice  Social  Gaming
                1.4.3  Video  Social  Gaming
        1.5  Market  by  Application
                1.5.1  Global  Social  Gaming  Market  Share  by  Application  (2013-2025)
                1.5.2  Male
                1.5.3  Female
        1.6  Study  Objectives
        1.7  Years  Considered

2  Global  Growth  Trends
        2.1  Social  Gaming  Market  Size
        2.2  Social  Gaming  Growth  Trends  by  Regions
                2.2.1  Social  Gaming  Market  Size  by  Regions  (2013-2025)
                2.2.2  Social  Gaming  Market  Share  by  Regions  (2013-2018)
        2.3  Industry  Trends
                2.3.1  Market  Top  Trends
                2.3.2  Market  Drivers
                2.3.3  Market  Opportunities

3  Market  Share  by  Key  Players
        3.1  Social  Gaming  Market  Size  by  Manufacturers
                3.1.1  Global  Social  Gaming  Revenue  by  Manufacturers  (2013-2018)
                3.1.2  Global  Social  Gaming  Revenue  Market  Share  by  Manufacturers  (2013-2018)
                3.1.3  Global  Social  Gaming  Market  Concentration  Ratio  (CR5  and  HHI)
        3.2  Social  Gaming  Key  Players  Head  office  and  Area  Served
        3.3  Key  Players  Social  Gaming  Product/Solution/Service
        3.4  Date  of  Enter  into  Social  Gaming  Market
        3.5  Mergers  &  Acquisitions,  Expansion  Plans

4  Breakdown  Data  by  Type  and  Application
        4.1  Global  Social  Gaming  Market  Size  by  Type  (2013-2018)
        4.2  Global  Social  Gaming  Market  Size  by  Application  (2013-2018)

5  United  States
        5.1  United  States  Social  Gaming  Market  Size  (2013-2018)
        5.2  Social  Gaming  Key  Players  in  United  States
        5.3  United  States  Social  Gaming  Market  Size  by  Type
        5.4  United  States  Social  Gaming  Market  Size  by  Application

6  Europe
        6.1  Europe  Social  Gaming  Market  Size  (2013-2018)
        6.2  Social  Gaming  Key  Players  in  Europe
        6.3  Europe  Social  Gaming  Market  Size  by  Type
        6.4  Europe  Social  Gaming  Market  Size  by  Application

7  China
        7.1  China  Social  Gaming  Market  Size  (2013-2018)
        7.2  Social  Gaming  Key  Players  in  China
        7.3  China  Social  Gaming  Market  Size  by  Type
        7.4  China  Social  Gaming  Market  Size  by  Application

8  Japan
        8.1  Japan  Social  Gaming  Market  Size  (2013-2018)
        8.2  Social  Gaming  Key  Players  in  Japan
        8.3  Japan  Social  Gaming  Market  Size  by  Type
        8.4  Japan  Social  Gaming  Market  Size  by  Application

9  Southeast  Asia
        9.1  Southeast  Asia  Social  Gaming  Market  Size  (2013-2018)
        9.2  Social  Gaming  Key  Players  in  Southeast  Asia
        9.3  Southeast  Asia  Social  Gaming  Market  Size  by  Type
        9.4  Southeast  Asia  Social  Gaming  Market  Size  by  Application

10  India
        10.1  India  Social  Gaming  Market  Size  (2013-2018)
        10.2  Social  Gaming  Key  Players  in  India
        10.3  India  Social  Gaming  Market  Size  by  Type
        10.4  India  Social  Gaming  Market  Size  by  Application

11  Central  &  South  America
        11.1  Central  &  South  America  Social  Gaming  Market  Size  (2013-2018)
        11.2  Social  Gaming  Key  Players  in  Central  &  South  America
        11.3  Central  &  South  America  Social  Gaming  Market  Size  by  Type
        11.4  Central  &  South  America  Social  Gaming  Market  Size  by  Application

12  International  Players  Profiles
        12.1  Activision  Blizzard
                12.1.1  Activision  Blizzard  Company  Details
                12.1.2  Company  Description  and  Business  Overview
                12.1.3  Social  Gaming  Introduction
                12.1.4  Activision  Blizzard  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.1.5  Activision  Blizzard  Recent  Development
        12.2  Electronic  Arts
                12.2.1  Electronic  Arts  Company  Details
                12.2.2  Company  Description  and  Business  Overview
                12.2.3  Social  Gaming  Introduction
                12.2.4  Electronic  Arts  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.2.5  Electronic  Arts  Recent  Development
        12.3  King  Digital  Entertainment
                12.3.1  King  Digital  Entertainment  Company  Details
                12.3.2  Company  Description  and  Business  Overview
                12.3.3  Social  Gaming  Introduction
                12.3.4  King  Digital  Entertainment  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.3.5  King  Digital  Entertainment  Recent  Development
        12.4  Supercell
                12.4.1  Supercell  Company  Details
                12.4.2  Company  Description  and  Business  Overview
                12.4.3  Social  Gaming  Introduction
                12.4.4  Supercell  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.4.5  Supercell  Recent  Development
        12.5  Behaviour  Interactive
                12.5.1  Behaviour  Interactive  Company  Details
                12.5.2  Company  Description  and  Business  Overview
                12.5.3  Social  Gaming  Introduction
                12.5.4  Behaviour  Interactive  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.5.5  Behaviour  Interactive  Recent  Development
        12.6  Wooga
                12.6.1  Wooga  Company  Details
                12.6.2  Company  Description  and  Business  Overview
                12.6.3  Social  Gaming  Introduction
                12.6.4  Wooga  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.6.5  Wooga  Recent  Development
        12.7  Zynga
                12.7.1  Zynga  Company  Details
                12.7.2  Company  Description  and  Business  Overview
                12.7.3  Social  Gaming  Introduction
                12.7.4  Zynga  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.7.5  Zynga  Recent  Development
        12.8  Etermax
                12.8.1  Etermax  Company  Details
                12.8.2  Company  Description  and  Business  Overview
                12.8.3  Social  Gaming  Introduction
                12.8.4  Etermax  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.8.5  Etermax  Recent  Development
        12.9  Peak  Games
                12.9.1  Peak  Games  Company  Details
                12.9.2  Company  Description  and  Business  Overview
                12.9.3  Social  Gaming  Introduction
                12.9.4  Peak  Games  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.9.5  Peak  Games  Recent  Development
        12.10  Tencent
                12.10.1  Tencent  Company  Details
                12.10.2  Company  Description  and  Business  Overview
                12.10.3  Social  Gaming  Introduction
                12.10.4  Tencent  Revenue  in  Social  Gaming  Business  (2013-2018)
                12.10.5  Tencent  Recent  Development
        12.11  TinyCo
        12.12  Gameloft
        12.13  CrowdStar
        12.14  Aeria  Games  GmbH
        12.15  DeNA  Co.,  Ltd

13  Market  Forecast  2018-2025
        13.1  Market  Size  Forecast  by  Regions
        13.2  United  States
        13.3  Europe
        13.4  China
        13.5  Japan
        13.6  Southeast  Asia
        13.7  India
        13.8  Central  &  South  America
        13.9  Market  Size  Forecast  by  Product  (2018-2025)
        13.10  Market  Size  Forecast  by  Application  (2018-2025)

14  Analyst's  Viewpoints/Conclusions

15  Appendix
        15.1  Research  Methodology
                15.1.1  Methodology/Research  Approach
                        15.1.1.1  Research  Programs/Design
                        15.1.1.2  Market  Size  Estimation
                        12.1.1.3  Market  Breakdown  and  Data  Triangulation
                15.1.2  Data  Source
                        15.1.2.1  Secondary  Sources
                        15.1.2.2  Primary  Sources
        15.2  Disclaimer
        15.3  Author  Details
List of Tables and Figures

Table Social Gaming Key Market Segments
Table Key Players Social Gaming Covered
Table Global Social Gaming Market Size Growth Rate by Type 2013-2025 (Million US$)
Figure Global Social Gaming Market Size Market Share by Type 2013-2025
Figure Voice Social Gaming Figures
Table Key Players of Voice Social Gaming
Figure Video Social Gaming Figures
Table Key Players of Video Social Gaming
Table Global Social Gaming Market Size Growth by Application 2013-2025 (Million US$)
Figure Male Case Studies
Figure Female Case Studies
Figure Social Gaming Report Years Considered
Table Global Social Gaming Market Size 2013-2025 (Million US$)
Figure Global Social Gaming Market Size and Growth Rate 2013-2025 (Million US$)
Table Global Social Gaming Market Size by Regions 2013-2025 (Million US$)
Table Global Social Gaming Market Size by Regions 2013-2018 (Million US$)
Table Global Social Gaming Market Share by Regions 2013-2018
Figure Global Social Gaming Market Share by Regions 2013-2018
Figure Global Social Gaming Market Share by Regions 2018
Table Market Top Trends
Table Global Social Gaming Revenue by Manufacturers (2013-2018) (Million US$)
Table Global Social Gaming Market Share by Manufacturers (2013-2018)
Figure Global Social Gaming Market Share by Manufacturers in 2018
Table Global Social Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Social Gaming Product/Solution/Service
Table Date of Enter into Social Gaming Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Social Gaming Market Size by Type (2013-2018) (Million US$)
Table Global Social Gaming Market Size Share by Type (2013-2018)
Figure Global Social Gaming Market Size Market Share by Type (2013-2018)
Table Global Social Gaming Market Size by Application (2013-2018) (Million US$)
Table Global Social Gaming Market Size Share by Application (2013-2018)
Figure Global Social Gaming Market Size Market Share by Application (2013-2018)
Figure Global Social Gaming Revenue Market Share by Application in 2017
Figure United States Social Gaming Market Size 2013-2018 (Million US$)
Table United States Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table United States Key Players Social Gaming Market Share (2017-2018)
Table United States Social Gaming Market Size by Type (2013-2018) (Million US$)
Table United States Social Gaming Market Share by Type (2013-2018)
Table United States Social Gaming Market Size by Application (2013-2018) (Million US$)
Table United States Social Gaming Market Share by Application (2013-2018)
Figure Europe Social Gaming Market Size 2013-2018 (Million US$)
Table Europe Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table Europe Key Players Social Gaming Market Share (2017-2018)
Table Europe Social Gaming Market Size by Type (2013-2018) (Million US$)
Table Europe Social Gaming Market Share by Type (2013-2018)
Table Europe Social Gaming Market Size by Application (2013-2018) (Million US$)
Table Europe Social Gaming Market Share by Application (2013-2018)
Figure China Social Gaming Market Size 2013-2018 (Million US$)
Table China Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table China Key Players Social Gaming Market Share (2017-2018)
Table China Social Gaming Market Size by Type (2013-2018) (Million US$)
Table China Social Gaming Market Share by Type (2013-2018)
Table China Social Gaming Market Size by Application (2013-2018) (Million US$)
Table China Social Gaming Market Share by Application (2013-2018)
Figure Japan Social Gaming Market Size 2013-2018 (Million US$)
Table Japan Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table Japan Key Players Social Gaming Market Share (2017-2018)
Table Japan Social Gaming Market Size by Type (2013-2018) (Million US$)
Table Japan Social Gaming Market Share by Type (2013-2018)
Table Japan Social Gaming Market Size by Application (2013-2018) (Million US$)
Table Japan Social Gaming Market Share by Application (2013-2018)
Figure Southeast Asia Social Gaming Market Size 2013-2018 (Million US$)
Table Southeast Asia Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table Southeast Asia Key Players Social Gaming Market Share (2017-2018)
Table Southeast Asia Social Gaming Market Size by Type (2013-2018) (Million US$)
Table Southeast Asia Social Gaming Market Share by Type (2013-2018)
Table Southeast Asia Social Gaming Market Size by Application (2013-2018) (Million US$)
Table Southeast Asia Social Gaming Market Share by Application (2013-2018)
Figure India Social Gaming Market Size 2013-2018 (Million US$)
Table India Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table India Key Players Social Gaming Market Share (2017-2018)
Table India Social Gaming Market Size by Type (2013-2018) (Million US$)
Table India Social Gaming Market Share by Type (2013-2018)
Table India Social Gaming Market Size by Application (2013-2018) (Million US$)
Table India Social Gaming Market Share by Application (2013-2018)
Figure Central & South America Social Gaming Market Size 2013-2018 (Million US$)
Table Central & South America Key Players Social Gaming Revenue (2017-2018) (Million US$)
Table Central & South America Key Players Social Gaming Market Share (2017-2018)
Table Central & South America Social Gaming Market Size by Type (2013-2018) (Million US$)
Table Central & South America Social Gaming Market Share by Type (2013-2018)
Table Central & South America Social Gaming Market Size by Application (2013-2018) (Million US$)
Table Central & South America Social Gaming Market Share by Application (2013-2018)
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in Social Gaming Business (2013-2018) (Million US$)
Figure Activision Blizzard Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Activision Blizzard Recent Development
Table Electronic Arts Company Details
Table Electronic Arts Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Electronic Arts Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Electronic Arts Recent Development
Table King Digital Entertainment Company Details
Table King Digital Entertainment Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2013-2018)
Table King Digital Entertainment Recent Development
Table Supercell Company Details
Table Supercell Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Supercell Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Supercell Recent Development
Table Behaviour Interactive Company Details
Table Behaviour Interactive Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Behaviour Interactive Recent Development
Table Wooga Company Details
Table Wooga Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Wooga Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Wooga Recent Development
Table Zynga Company Details
Table Zynga Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Zynga Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Zynga Recent Development
Table Etermax Company Details
Table Etermax Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Etermax Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Etermax Recent Development
Table Peak Games Company Details
Table Peak Games Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Peak Games Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Peak Games Recent Development
Table Tencent Company Details
Table Tencent Revenue in Social Gaming Business (2013-2018)(Million US$)
Figure Tencent Revenue Growth Rate in Social Gaming Business (2013-2018)
Table Tencent Recent Development
Table TinyCo Company Details
Table Gameloft Company Details
Table CrowdStar Company Details
Table Aeria Games GmbH Company Details
Table DeNA Co., Ltd Company Details
Table Global Social Gaming Market Size by Regions (Million US$) 2018-2025
Figure Global Social Gaming Market Size Share by Regions (2018-2025)
Figure Global Social Gaming Market Size Share by Regions in 2025
Figure United States Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Europe Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure China Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Japan Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Southeast Asia Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure India Social Gaming Market Size Forecast (2018-2025)(Million USD)
Figure Central & South America Social Gaming Market Size Forecast (2018-2025)(Million USD)
Table Global Social Gaming Market Size by Product (2018-2025) (Million US$)
Figure Global Social Gaming Market Size by Product (2018-2025)
Figure Global Social Gaming Market Size by Product in 2025
Table Global Social Gaming Market Size by Application (2018-2025) (Million US$)
Figure Global Social Gaming Market Size by Application (2018-2025)
Figure Global Social Gaming Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
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