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Global Augmented Reality AR Market


Global Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

Report code: SDMRCO1703113 | Industry: Computers, Electrics & Communications | Published On: 2023-11-02


Global augmented reality (AR) market will reach $843.69 billion by 2032, growing by 36.2% annually over 2022-2032, driven by the increasing demand for immersive experiences, enhanced customer experience, and the growing use of AR in various business applications.
Highlighted with 87 tables and 98 figures, this 193-page report “Global Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global augmented reality (AR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global augmented reality (AR) market in every aspect of the classification from perspectives of Offering, Technology, Device, Industry Vertical, End User, and Region.

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Marker-based Augmented Reality
o Passive Marker
o Active Marker
• Markerless Augmented Reality
o Model-based Tracking
o Image-based Processing
• Other Technologies

By Device, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-Mounted Display (HMD)
• Head-Up Display (HUD)
• Smart Glasses
• Handheld Devices and Others

By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)

Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Device, and Industry Vertical over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

1  Introduction 10
1.1  Industry  Definition  and  Research  Scope 10
1.1.1  Industry  Definition 10
1.1.2  Research  Scope 11
1.2  Research  Methodology 14
1.2.1  Overview  of  Market  Research  Methodology 14
1.2.2  Market  Assumption 15
1.2.3  Secondary  Data 15
1.2.4  Primary  Data 15
1.2.5  Data  Filtration  and  Model  Design 16
1.2.6  Market  Size/Share  Estimation 17
1.2.7  Research  Limitations 18
1.3  Executive  Summary 19
2  Market  Overview  and  Dynamics 22
2.1  Market  Size  and  Forecast 22
2.1.1  Impact  of  COVID-19  on  World  Economy 23
2.1.2  Impact  of  COVID-19  on  the  Market 26
2.1.3  Impact  of  Russia-Ukraine  Conflict:  War  Slows  Economic  Recovery 28
2.2  Major  Growth  Drivers 32
2.3  Market  Restraints  and  Challenges 37
2.4  Emerging  Opportunities  and  Market  Trends 40
2.5  Porter’s  Fiver  Forces  Analysis 44
3  Segmentation  of  Global  Market  by  Offering 48
3.1  Market  Overview  by  Offering 48
3.2  Hardware 50
3.2.1  Sensors 52
3.2.2  Semiconductor  Component 53
3.2.3  Displays  and  Projectors 54
3.2.4  Position  Trackers 55
3.2.5  Cameras 56
3.2.6  Other  Hardware 57
3.3  Software 58
3.3.1  Software  Developer  Kits 59
3.3.2  Cloud-based  Solutions 60
3.4  Services 61
4  Segmentation  of  Global  Market  by  Technology 62
4.1  Market  Overview  by  Technology 62
4.2  Marker-based  AR 64
4.2.1  Passive  Marker 66
4.2.2  Active  Marker 67
4.3  Markerless  AR 68
4.3.1  Model-based  Tracking 69
4.3.2  Image-based  Processing 70
4.4  Other  Technologies 71
5  Segmentation  of  Global  Market  by  Device 72
5.1  Market  Overview  by  Device 72
5.2  Head-Mounted  Display  (HMD) 74
5.3  Head-Up  Display  (HUD) 75
5.4  Smart  Glasses 76
5.5  Handheld  Devices  and  Others 77
6  Segmentation  of  Global  Market  by  Industry  Vertical 78
6.1  Market  Overview  by  Industry  Vertical 78
6.2  Gaming  &  Entertainment 80
6.3  Industrial  &  Manufacturing 81
6.4  Aerospace  &  Defense 82
6.5  Healthcare 83
6.6  Education 84
6.7  Automotive 85
6.8  Retail  &  Marketing 86
6.9  Other  Verticals 87
7  Segmentation  of  Global  Market  by  End  User 88
7.1  Market  Overview  by  End  User 88
7.2  Consumer 90
7.3  Enterprise 91
7.3.1  Large  Enterprises 92
7.3.2  Small-  &  Medium-sized  Enterprises  (SMEs) 93
8  Segmentation  of  Global  Market  by  Region 95
8.1  Geographic  Market  Overview  2022-2032 95
8.2  North  America  Market  2022-2032  by  Country 99
8.2.1  Overview  of  North  America  Market 99
8.2.2  U.S. 103
8.2.3  Canada 106
8.2.4  Mexico 108
8.3  European  Market  2022-2032  by  Country 110
8.3.1  Overview  of  European  Market 110
8.3.2  Germany 114
8.3.3  U.K. 116
8.3.4  France 118
8.3.5  Spain 120
8.3.6  Italy 122
8.3.7  Netherlands 124
8.3.8  Rest  of  European  Market 126
8.4  Asia-Pacific  Market  2022-2032  by  Country 128
8.4.1  Overview  of  Asia-Pacific  Market 128
8.4.2  Japan 132
8.4.3  China 135
8.4.4  Australia 137
8.4.5  India 139
8.4.6  South  Korea 141
8.4.7  Rest  of  APAC  Region 143
8.5  South  America  Market  2022-2032  by  Country 145
8.5.1  Argentina 148
8.5.2  Brazil 150
8.5.3  Chile 152
8.5.4  Rest  of  South  America  Market 154
8.6  MEA  Market  2022-2032  by  Country 155
8.6.1  UAE 158
8.6.2  Saudi  Arabia 160
8.6.3  South  Africa 162
8.6.4  Other  National  Markets 164
9  Competitive  Landscape 165
9.1  Overview  of  Key  Vendors 165
9.2  New  Product  Launch,  Partnership,  Investment,  and  M&A 168
9.3  Company  Profiles 169
Apple  Inc. 169
Atheer,  Inc. 171
Blippar  Ltd. 172
Catchoom  Technologies,  S.L. 173
Facebook  Inc. 174
Google,  LLC 175
HP  Development  Co.,  L.P. 176
Intellectsoft  LLC 177
Lumus  Ltd. 178
Magic  Leap,  Inc 179
Microsoft  Corp. 180
Niantic  Inc. 181
Optinvent  S.A. 182
Popar  Co.,  Ltd. 183
Qualcomm  Technologies  Inc. 184
Samsung  Co.,  Ltd. 185
Sony  Corporation 186
Total  Immersion 187
Universal  mCloud  Corp.  (NGRAIN) 188
Vuzix  Corp. 189
Wayray  AG 190
Wikitude  GmbH 191
Zugara,  Inc. 192
RELATED  REPORTS 193
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