Contact – +1-276-477-5910
 Email – [email protected]

Home >>

Computers, Electrics & Communications

>>

Global Healthcare Augmented Reality and Virtual Reality Market


Global Healthcare Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Application, End User, and Region: Trend Forecast and Growth Opportunity

Report code: SDMRCO1703101 | Industry: Computers, Electrics & Communications | Published On: 2023-11-02


Global healthcare augmented reality and virtual reality market will reach $64.87 billion by 2032, growing by 33.7% annually over 2022-2032, driven by the rising adoption of advanced technologies in the healthcare sector, the growing advancement in immersive technologies, the numerous benefits associated with the use of AR & VR, and the rising concern for the prevalence of chronic diseases.
Highlighted with 92 tables and 103 figures, this 203-page report “Global Healthcare Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Application, End User, and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global healthcare augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global healthcare augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Application, End User, and Region.

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker and Active Marker)
o Markerless Augmented Reality (Model-based Tracking and Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Imaging Solutions
o Enterprise Solutions
o Content Platforms
o Other Software
• Services
o Cloud Services
o System Integration
o Consulting
o Other Services

By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall

By Application, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Surgery
• Rehabilitation and Behavioral Neurology
• Pain Management
• Medical Training and Education
• Diagnosis
• Fitness Management
• Pharmacy Management
• Virtual Reality Expose Therapy (VRET)
• Other Applications

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Academic Institutes
• Hospitals and Clinics
• Research and Diagnostics Laboratories
• Pharma Companies and Research Centers
• Government and Defense Institutions
• Other End Users

Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Offering, and Application over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Alphabet Inc.
Artificial Life, Inc.
CAE Healthcare
EON Reality
Facebook
Foursquare Labs, Inc.
GE Healthcare
Hologic, Inc.
HTC
Immersion Corp
Intuitive Surgical Inc.
Medtronic
Microsoft
Orca Health
Philips Healthcare
Samsung
Siemens Healthcare
Simulab Corp
Sony
TheraSim, Inc.
VirtaMed
Vuzix Corp
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

1  Introduction 12
1.1  Industry  Definition  and  Research  Scope 12
1.1.1  Industry  Definition 12
1.1.2  Research  Scope 13
1.2  Research  Methodology 16
1.2.1  Overview  of  Market  Research  Methodology 16
1.2.2  Market  Assumption 17
1.2.3  Secondary  Data 17
1.2.4  Primary  Data 17
1.2.5  Data  Filtration  and  Model  Design 18
1.2.6  Market  Size/Share  Estimation 19
1.2.7  Research  Limitations 20
1.3  Executive  Summary 21
2  Market  Overview  and  Dynamics 24
2.1  Market  Size  and  Forecast 24
2.1.1  Impact  of  COVID-19  on  World  Economy 25
2.1.2  Impact  of  COVID-19  on  the  Market 28
2.1.3  Impact  of  Russia-Ukraine  Conflict:  War  Slows  Economic  Recovery 30
2.2  Major  Growth  Drivers 34
2.3  Market  Restraints  and  Challenges 38
2.4  Emerging  Opportunities  and  Market  Trends 41
2.5  Porter’s  Fiver  Forces  Analysis 45
3  Segmentation  of  Global  Market  by  Technology 49
3.1  Market  Overview  by  Technology 49
3.2  Augmented  Reality  (AR) 51
3.2.1  Marker-based  AR 52
3.2.2  Markerless  AR 53
3.2.3  Other  Technologies 54
3.3  Virtual  Reality  (VR) 55
3.3.1  Nonimmersive  Technology 56
3.3.2  Semi-Immersive  Technology 57
3.3.3  Fully  Immersive  Technology 58
4  Segmentation  of  Global  Market  by  Offering 59
4.1  Market  Overview  by  Offering 59
4.2  Hardware 61
4.2.1  Sensors 63
4.2.2  Semiconductor  Component 64
4.2.3  Displays  and  Projectors 65
4.2.4  Position  Trackers 66
4.2.5  Cameras 67
4.2.6  Other  Hardware 68
4.3  Software 69
4.4  Services 71
5  Segmentation  of  Global  Market  by  Device  Type 73
5.1  Market  Overview  by  Device  Type 73
5.2  AR  Devices 75
5.2.1  Head-Mounted  Display  (HMD) 77
5.2.2  Head-Up  Display  (HUD) 78
5.2.3  Smart  Glasses 79
5.2.4  Handheld  Devices  and  Others 80
5.3  VR  Devices 81
5.3.1  Head-Mounted  Display  (HMD) 83
5.3.2  Gesture-Tracking  Device 84
5.3.3  Projector  &  Display  Wall 85
6  Segmentation  of  Global  Market  by  Application 86
6.1  Market  Overview  by  Application 86
6.2  Surgery 88
6.3  Rehabilitation  and  Behavioral  Neurology 89
6.4  Pain  Management 90
6.5  Medical  Training  and  Education 91
6.6  Diagnosis 92
6.7  Fitness  Management 93
6.8  Pharmacy  Management 94
6.9  Virtual  Reality  Expose  Therapy  (VRET) 95
6.10  Other  Applications 96
7  Segmentation  of  Global  Market  by  End  User 97
7.1  Market  Overview  by  End  User 97
7.2  Academic  Institutes 99
7.3  Hospitals  and  Clinics 100
7.4  Research  and  Diagnostics  Laboratories 101
7.5  Pharma  Companies  and  Research  Centers 102
7.6  Government  and  Defense  Institutions 103
7.7  Other  End  Users 104
8  Segmentation  of  Global  Market  by  Region 105
8.1  Geographic  Market  Overview  2022-2032 105
8.2  North  America  Market  2022-2032  by  Country 109
8.2.1  Overview  of  North  America  Market 109
8.2.2  U.S. 113
8.2.3  Canada 116
8.2.4  Mexico 118
8.3  European  Market  2022-2032  by  Country 120
8.3.1  Overview  of  European  Market 120
8.3.2  Germany 124
8.3.3  U.K. 126
8.3.4  France 128
8.3.5  Spain 130
8.3.6  Italy 132
8.3.7  Netherlands 134
8.3.8  Rest  of  European  Market 136
8.4  Asia-Pacific  Market  2022-2032  by  Country 138
8.4.1  Overview  of  Asia-Pacific  Market 138
8.4.2  Japan 142
8.4.3  China 145
8.4.4  Australia 147
8.4.5  India 149
8.4.6  South  Korea 151
8.4.7  Rest  of  APAC  Region 153
8.5  South  America  Market  2022-2032  by  Country 155
8.5.1  Argentina 158
8.5.2  Brazil 160
8.5.3  Chile 162
8.5.4  Rest  of  South  America  Market 164
8.6  MEA  Market  2022-2032  by  Country 165
8.6.1  UAE 168
8.6.2  Saudi  Arabia 170
8.6.3  South  Africa 172
8.6.4  Other  National  Markets 174
9  Competitive  Landscape 175
9.1  Overview  of  Key  Vendors 175
9.2  New  Product  Launch,  Partnership,  Investment,  and  M&A 178
9.3  Company  Profiles 179
Alphabet  Inc. 179
Artificial  Life,  Inc. 182
CAE  Healthcare 183
EON  Reality 184
Facebook 185
Foursquare  Labs,  Inc. 186
GE  Healthcare 187
Hologic,  Inc. 188
HTC 189
Immersion  Corp 190
Intuitive  Surgical  Inc. 191
Medtronic 192
Microsoft 193
Orca  Health 194
Philips  Healthcare 195
Samsung 196
Siemens  Healthcare 197
Simulab  Corp 198
Sony 199
TheraSim,  Inc. 200
VirtaMed 201
Vuzix  Corp 202
RELATED  REPORTS 203
For more info kindly contact [email protected]
 Feel free to contact us

 
Choose License Type
Select User Type


Report code




x

Use Code

SDMR20

Purchase any report

AVAIL FLAT DISCOUNT