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Global Mixed Reality Market


Global Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Region: Trend Forecast and Growth Opportunity

Report code: SDMRCO1703105 | Industry: Computers, Electrics & Communications | Published On: 2023-11-02


Global mixed reality market will reach $40.48 billion by 2032, growing by 45.1% annually over 2022-2032, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT.
Highlighted with 82 tables and 80 figures, this 172-page report “Global Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Region: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire global mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Region.

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services

Based on Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-up Display
• Smartphone/Tablet
• PC

By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Wireless Devices
• Wired Devices

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users

Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Platform, Device Type, and End User over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

1  Introduction 8
1.1  Industry  Definition  and  Research  Scope 8
1.1.1  Industry  Definition 8
1.1.2  Research  Scope 9
1.2  Research  Methodology 12
1.2.1  Overview  of  Market  Research  Methodology 12
1.2.2  Market  Assumption 13
1.2.3  Secondary  Data 13
1.2.4  Primary  Data 13
1.2.5  Data  Filtration  and  Model  Design 14
1.2.6  Market  Size/Share  Estimation 15
1.2.7  Research  Limitations 16
1.3  Executive  Summary 17
2  Market  Overview  and  Dynamics 20
2.1  Market  Size  and  Forecast 20
2.1.1  Impact  of  COVID-19  on  World  Economy 21
2.1.2  Impact  of  COVID-19  on  the  Market 24
2.1.3  Impact  of  Russia-Ukraine  Conflict:  War  Slows  Economic  Recovery 26
2.2  Major  Growth  Drivers 30
2.3  Market  Restraints  and  Challenges 33
2.4  Emerging  Opportunities  and  Market  Trends 36
2.5  Porter’s  Fiver  Forces  Analysis 40
3  Segmentation  of  Global  Market  by  Offering 44
3.1  Market  Overview  by  Offering 44
3.2  Hardware 46
3.2.1  Sensors 48
3.2.2  Semiconductor  Component 49
3.2.3  Displays  and  Projectors 50
3.2.4  Power  Units 51
3.2.5  Cameras 52
3.2.6  Other  Hardware 53
3.3  Software 54
3.4  Services 55
4  Segmentation  of  Global  Market  by  Platform 56
4.1  Market  Overview  by  Platform 56
4.2  Head-up  Display 58
4.3  Smartphone/Tablet 59
4.4  PC 60
5  Segmentation  of  Global  Market  by  Device  Type 61
5.1  Market  Overview  by  Device  Type 61
5.2  Wireless  Devices 63
5.3  Wired  Devices 64
6  Segmentation  of  Global  Market  by  End  User 65
6.1  Market  Overview  by  End  User 65
6.2  Manufacturing 67
6.3  Education 68
6.4  Entertainment  &  Gaming 69
6.5  Healthcare 70
6.6  Architecture 71
6.7  Aerospace  &  Defense 72
6.8  Other  End  Users 73
7  Segmentation  of  Global  Market  by  Region 74
7.1  Geographic  Market  Overview  2022-2032 74
7.2  North  America  Market  2022-2032  by  Country 78
7.2.1  Overview  of  North  America  Market 78
7.2.2  U.S. 82
7.2.3  Canada 85
7.2.4  Mexico 87
7.3  European  Market  2022-2032  by  Country 89
7.3.1  Overview  of  European  Market 89
7.3.2  Germany 93
7.3.3  U.K. 95
7.3.4  France 97
7.3.5  Spain 99
7.3.6  Italy 101
7.3.7  Netherlands 103
7.3.8  Rest  of  European  Market 105
7.4  Asia-Pacific  Market  2022-2032  by  Country 107
7.4.1  Overview  of  Asia-Pacific  Market 107
7.4.2  Japan 111
7.4.3  China 114
7.4.4  Australia 116
7.4.5  India 118
7.4.6  South  Korea 120
7.4.7  Rest  of  APAC  Region 122
7.5  South  America  Market  2022-2032  by  Country 124
7.5.1  Argentina 127
7.5.2  Brazil 129
7.5.3  Chile 131
7.5.4  Rest  of  South  America  Market 133
7.6  MEA  Market  2022-2032  by  Country 134
7.6.1  UAE 137
7.6.2  Saudi  Arabia 139
7.6.3  South  Africa 141
7.6.4  Other  National  Markets 143
8  Competitive  Landscape 144
8.1  Overview  of  Key  Vendors 144
8.2  New  Product  Launch,  Partnership,  Investment,  and  M&A 147
8.3  Company  Profiles 148
Accenture  PLC 148
Acer  Inc. 150
Amber  Garage  Inc.  (Holokit) 151
Apple  Inc. 152
AsusTek  Computer  Inc. 153
Atheer,  Inc. 154
Canon,  Inc. 155
DAQRI 156
Dell  Technologies  Inc. 157
Eon  Reality,  Inc. 158
Google  Inc. 159
Hewlett  Packard  Enterprise  Company 160
HTC  Corporation 161
Infinity  Augmented  Reality,  Inc. 162
Intel  Corporation 163
Magic  Leap,  Inc. 164
Meta  Company 165
Microsoft  Corporation 166
Occipital  Inc. 167
Recon  Instruments 168
Samsung  Electronics  Company  Limited 169
Seiko  Epson  Corporation 170
Sony  Corporation 171
RELATED  REPORTS 172
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