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PC Gaming Peripheral Market


PC Gaming Peripheral Market By Type (Headsets, Mice, Keyboards, Surfaces, Controllers) By Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) - Trends and Forecasts to 2027

Report code: SDMRIT1580825 | Industry: IT | Published On: 5/3/2021


Global PC Gaming Peripheral Market Type (Headsets, Mice, Keyboards, Surfaces, Controllers) Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) - Global Trends and Forecasts to 2025

Industry Insights

The Global PC Gaming Peripheral Market is expected to grow at a CAGR of XX % during the forecast period 2018-2025.

The Global PC Gaming Peripheral Market is segmented on the basis of Type and Application. The Global PC Gaming Peripheral Market is segmented based on the basis of type Headsets, Mice, Keyboards, Surfaces, Controllers. By Application, it is classified as Distribution Channels, Third-Party Retail Channels, Direct Channels. The regional outlook on the Global PC Gaming Peripheral Market covers regions, such as North America, Europe, Asia-Pacific, and Rest of the World. Global PC Gaming Peripheral Market for each region is further bifurcated for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Report Scope:

The Global PC Gaming Peripheral Market report scope covers the in-depth business analysis considering major market dynamics, forecast parameters, and price trends for the industry growth. The report forecasts market sizing at global, regional and country levels, providing comprehensive outlook of industry trends in each market segments and sub-segments from 2017 to 2024. The market segmentations include

Global PC Gaming Peripheral Market, By Type

Headsets, Mice, Keyboards, Surfaces, Controllers

In the same way, the study has divided by applications

Global PC Gaming Peripheral Market, By Application

Distribution Channels, Third-Party Retail Channels, Direct Channels

Global PC Gaming Peripheral Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

The report scope also includes competitive landscape covering the competitive analysis, strategy analysis and company profiles of the major market players. The companies profiled in the report include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust

Report Highlights

  • Global PC Gaming Peripheral Market  sizes from 2017 to 2024
  • Market growth projections through 2024 and the resultant market forecast for 2024
  • Impact of the market dynamics including market drivers, restraints and opportunities in the market size
  • Key industry trends, product trends, and application trends
  • Major driving/ leading segmentations, regions and countries in the Global PC Gaming Peripheral Market   
  • Competitive analysis with comprehensive company profiles of the leading industry players
  • In-depth analysis on growth and expansion strategies adopted by market players and their resulting effect on market growth and competition

How this report will add value to your organisation

This report provides the in-depth analysis of the complete value chain from the raw material suppliers to the end users. We have critically analysed following parameters and their impact in the industry:

1. Improvement in top line and bottom line growth

Analysis trend & forecasts by end use markets will help you to understand how the growth in consumption is expected in next 5 years and what will be the key factors that will support the growth. This will help to make a clear plan for the top line growth. Price analytics will also play a crucial role in making a plan for top line growth.

Raw material and other input factors analysis will help to plan effectively for the bottom line.

2. Competitive intelligence

In a competitive marketplace, up-to-date information can make the difference between keeping pace, getting ahead, or being left behind. A smart intelligence operation can serve as an early-warning system for disruptive changes in the competitive landscape, whether that change is a rival's new product or pricing strategy or the entrance of an unexpected player into your market.

We also provide you with information that allows you to anticipate what your competitors are planning next. For example, you might gain information on a new product they are getting ready to launch or new services they will add to the business. Hiring us to handle this information collection saves you time and energy, allowing you to focus on your own business while still gaining the necessary knowledge to keep track of competitors.

3. Identification of prospective customers and their satisfaction level with the current supplier:

We have provided the long list of customers and analysed them critically, based on various parameters such as consumption, market type, sustainable business etc. this will help your organisation to develop relations with the consumers. Also, we have identified the factors in which the others customer will switch to you.

Report Customizations

The customization research services cover the additional custom report features such as additional regional and country level analysis as per the client requirements.

 

Table  of  Contents
1.  Introduction

     1.1  Key  Insights
     1.2  Report  Overview
     1.3  Markets  Covered
     1.4  Stakeholders
2.  Research  Methodology
     2.1  Research  Scope
     2.2  Market  Research  Process
     2.3  Research  Data  Analysis
          2.4.1  Secondary  Research
          2.4.2  Primary  Research
          2.4.3  Models  for  Estimation
     2.5  Market  Size  Estimation
          2.5.1  Bottom-Up  Approach  -  Segmental  Market  Analysis
          2.5.2  Top-Down  Approach  -  Parent  Market  Analysis
3.  Executive  Summary
4.  Market  Overview

     4.1  Introduction
     4.2  Porter's  Five  Force  Analysis
          4.2.1  Drivers
          4.2.2  Restraints
          4.2.3  Opportunities
          4.2.4  Challenges
          
5.  Global  PC  Gaming  Peripheral  Market,  By  Type
     5.1  Introduction
     5.2  Headsets,  Mice,  Keyboards,  Surfaces,  Controllers
          5.2.1  Market  Overview
          5.2.2  Market  Size  and  Forecast


6.  Global  PC  Gaming  Peripheral  Market,  By  Application
     6.1  Introduction
     6.2  Distribution  Channels,  Third-Party  Retail  Channels,  Direct  Channels
          6.2.1  Market  Overview
          6.2.2  Market  Size  and  Forecast


7.  Global  PC  Gaming  Peripheral  Market,  By  Geography
     7.1  Introduction
     7.2  North  America
          7.2.1  North  America  PC  Gaming  Peripheral  Market,  By  Type
          7.2.2  North  America  PC  Gaming  Peripheral  Market,  By  Application
     7.3  Europe
          7.3.1  Europe  PC  Gaming  Peripheral  Market,  By  Type
          7.3.2  Europe  PC  Gaming  Peripheral  Market,  By  Application
     7.4  Asia-Pacific
          7.4.1  Asia-Pacific  PC  Gaming  Peripheral  Market,  By  Type
          7.4.2  Asia-Pacific  PC  Gaming  Peripheral  Market,  By  Application
     7.5  Rest  of  the  World
          7.5.1  Rest  of  the  World  PC  Gaming  Peripheral  Market  Drugs,  By  Type
          7.5.2  Rest  of  the  World  PC  Gaming  Peripheral  Market,  By  Application
8.  Competitive  Insights
     8.1  Key  Insights
     8.2  Company  Market  Share  Analysis
     8.3  Strategic  Outlook
          8.3.1  Mergers  &  Acquisitions
          8.3.2  New  Product  Development
          8.3.3  Portfolio/Production  Capacity  Expansions
          8.3.4  Joint  Ventures,  Collaborations,  Partnerships  &  Agreements 
          8.3.5  Others
9.  Company  Profiles
     9.1  Razer,  Logitech  G  (ASTRO),  Turtle  Beach,  Corsair,  Sennheiser,  Plantronics,  SteelSeries,  Mad  Catz,  ROCCAT,  QPAD,  Thrustmaster,  HyperX,  Tt  eSPORTS,  Cooler  Master,  ZOWIE,  Sharkoon,  Trust
 


TABLE 1 PC Gaming Peripheral Market KEY MARKET SEGMENTS IN THIS STUDY 16
TABLE 2 KEY MANUFACTURERS PC Gaming Peripheral Market COVERED IN THIS STUDY 16
TABLE 3 GLOBAL PC Gaming Peripheral Market MARKET SIZE GROWTH RATE BY TYPE (2018-2025) (MILLION UNITS) & (MILLION US$) 17
TABLE 4 GLOBAL PC Gaming Peripheral Market MARKET SIZE GROWTH RATE BY APPLICATION (2018-2025) (MILLION UNITS) 20
TABLE 5 GLOBAL PC Gaming Peripheral Market CONSUMPTION MARKET SHARE BY APPLICATION IN 2017 20
TABLE 6 GLOBAL PC Gaming Peripheral Market MARKET SIZE GROWTH RATE BY REGIONS 2018-2025(MILLION UNITS) & (MILLION USD) 24
TABLE 7 GLOBAL MANUFACTURERS MARKET CONCENTRATION RATIO (CR5 AND HHI) 24
TABLE 8 PC Gaming Peripheral Market MANUFACTURING BASE DISTRIBUTION AND HEADQUARTERS) 25
TABLE 9 MANUFACTURERS PC Gaming Peripheral Market PRODUCT OFFERED 25
TABLE 10 DATE OF MANUFACTURERS ENTER INTO PC Gaming Peripheral Market MARKET 26
TABLE 11 KEY TRENDS FOR PC Gaming Peripheral Market MARKETS & PRODUCTS 26
TABLE 12 GLOBAL PC Gaming Peripheral Market PRODUCTION BY MANUFACTURERS (2013-2018) (MILLION UNITS) 27
TABLE 13 GLOBAL PC Gaming Peripheral Market PRODUCTION SHARE BY MANUFACTURERS (2013-2018) 27
TABLE 14 PC Gaming Peripheral Market REVENUE BY MANUFACTURERS (2013-2018) (MILLION USD) 28
TABLE 15 PC Gaming Peripheral Market REVENUE SHARE BY MANUFACTURERS (2013-2018) 29
TABLE 16 MERGERS & ACQUISITIONS, EXPANSION PLANS 29
TABLE 17 GLOBAL PC Gaming Peripheral Market PRODUCTION BY REGIONS 2013-2018 (MILLION UNITS) 30
TABLE 18 GLOBAL PC Gaming Peripheral Market PRODUCTION MARKET SHARE BY REGIONS 2013-2018 30
TABLE 19 GLOBAL PC Gaming Peripheral Market REVENUE BY REGIONS 2013-2018 (MILLION USD) 32
TABLE 20 GLOBAL PC Gaming Peripheral Market REVENUE MARKET SHARE BY REGIONS 2013-2018 32
TABLE 21 UNITED STATES PC Gaming Peripheral Market IMPORT & EXPORT (MILLION UNITS) 35
TABLE 22 EUROPE PC Gaming Peripheral Market IMPORT & EXPORT 37
TABLE 23 CHINA PC Gaming Peripheral Market IMPORT & EXPORT 39
TABLE 24 JAPAN PC Gaming Peripheral Market IMPORT & EXPORT 41
TABLE 25 SOUTH KOREA PC Gaming Peripheral Market IMPORT & EXPORT 43
TABLE 26 GLOBAL PC Gaming Peripheral Market CONSUMPTION BY REGIONS 2013-2018 (MILLION UNITS) 44
TABLE 27 GLOBAL PC Gaming Peripheral Market CONSUMPTION MARKET SHARE BY REGION 2013-2018 44
TABLE 28 UNITED STATES PC Gaming Peripheral Market CONSUMPTION BY TYPE (2013-2018) (MILLION UNITS) 46
TABLE 29 UNITED STATES PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 47
TABLE 30 EUROPE PC Gaming Peripheral Market CONSUMPTION BY TYPE (2013-2018) (MILLION UNITS) 49
TABLE 31 EUROPE PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 49
TABLE 32 CHINA PC Gaming Peripheral Market CONSUMPTION BY TYPE (2013-2018) (MILLION UNITS) 51
TABLE 33 CHINA PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 51
TABLE 34 JAPAN PC Gaming Peripheral Market CONSUMPTION BY TYPE (2013-2018) (MILLION UNITS) 53
TABLE 35 JAPAN PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 53
TABLE 36 SOUTH KOREA PC Gaming Peripheral Market CONSUMPTION BY TYPE (2013-2018) (MILLION UNITS) 55
TABLE 39 SOUTH KOREA PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 55
TABLE 40 GLOBAL PC Gaming Peripheral Market PRODUCTION BY TYPE (2013-2018) (MILLION UNITS) 57
TABLE 41 GLOBAL PC Gaming Peripheral Market PRODUCTION SHARE BY TYPE (2013-2018) 57
TABLE 42 GLOBAL PC Gaming Peripheral Market REVENUE BY TYPE (2013-2018) (MILLION USD) 59
TABLE 43 GLOBAL PC Gaming Peripheral Market REVENUE SHARE BY TYPE (2013-2018) 59
TABLE 44 PC Gaming Peripheral Market PRICE BY SMART LENSES013-2018 (USD/UNIT) 61
TABLE 45 GLOBAL PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2025) (MILLION UNITS) 62
TABLE 46 GLOBAL PC Gaming Peripheral Market CONSUMPTION BY APPLICATION (2013-2018) (MILLION UNITS) 62
TABLE 47 GLOBAL PC Gaming Peripheral Market CONSUMPTION SHARE BY APPLICATION (2013-2018) 63
TABLE 48 COMPANY 1 COMPANY DETAILS 64
TABLE 49 COMPANY 1 DESCRIPTION AND BUSINESS OVERVIEW 64
TABLE 50 COMPANY 1 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 65
TABLE 52 COMPANY 1 PC Gaming Peripheral Market PRODUCT 65
TABLE 53 COMPANY 2 RECENT DEVELOPMENT 65
TABLE 54 COMPANY 2 COMPANY DETAILS 66
TABLE 55 COMPANY 3 DESCRIPTION AND BUSINESS OVERVIEW 66
TABLE 56 COMPANY 3 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 67
TABLE 57 COMPANY 3 PC Gaming Peripheral Market PRODUCT 67
TABLE 58 COMPANY 3 RECENT DEVELOPMENT 67
TABLE 59 COMPANY 3 COMPANY DETAILS 68
TABLE 60 COMPANY 3 DESCRIPTION AND BUSINESS OVERVIEW 68
TABLE 61 COMPANY 3 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 69
TABLE 62 COMPANY 3 PC Gaming Peripheral Market PRODUCT 69
TABLE 63 COMPANY 3 RECENT DEVELOPMENT 70
TABLE 64 COMPANY 4 COMPANY DETAILS 71
TABLE 65 COMPANY 4 DESCRIPTION AND BUSINESS OVERVIEW 71
TABLE 66 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 72
TABLE 67 COMPANY 4 PC Gaming Peripheral Market PRODUCT 72
TABLE 68 COMPANY 4 RECENT DEVELOPMENT 73
TABLE 69 COMPANY 5 OPTICAL COMPANY DETAILS 73
TABLE 70 COMPANY 5 DESCRIPTION AND BUSINESS OVERVIEW 74
TABLE 71 COMPANY5 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 74
TABLE 72 COMPANY 5 OPTICAL PC Gaming Peripheral Market PRODUCT 74
TABLE 73 COMPANY 5 OPTICAL RECENT DEVELOPMENT 74
TABLE 74 COMPANY 6 COMPANY DETAILS 75
TABLE 75 COMPANY 6 DESCRIPTION AND BUSINESS OVERVIEW 75
TABLE 76 COMPANY 6 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 76
TABLE 77 COMPANY 6 PC Gaming Peripheral Market PRODUCT 76
TABLE 78 COMPANY 7 GLOBAL COMPANY DETAILS 77
TABLE 79 COMPANY 7 DESCRIPTION AND BUSINESS OVERVIEW 77
TABLE 80 COMPANY 7 GLOBAL PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 77
TABLE 81 COMPANY 7 GLOBAL PC Gaming Peripheral Market PRODUCT 78
TABLE 82 COMPANY 8 VISION COMPANY DETAILS 79
TABLE 83 COMPANY 8 DESCRIPTION AND BUSINESS OVERVIEW 79
TABLE 84 COMPANY 8 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 80
TABLE 85 COMPANY 8 PC Gaming Peripheral Market PRODUCT 80
TABLE 86 COMPANY 9 COMPANY DETAILS 81
TABLE 87 COMPANY 9 DESCRIPTION AND BUSINESS OVERVIEW 81
TABLE 88 COMPANY 9 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 81
TABLE 89 COMPANY 9 PC Gaming Peripheral Market PRODUCT 82
TABLE 90 COMPANY 10 COMPANY DETAILS 83
TABLE 91 COMPANY 10 DESCRIPTION AND BUSINESS OVERVIEW 83
TABLE 92 COMPANY 10 PC Gaming Peripheral Market PRODUCTION (MILLION UNITS), REVENUE (MILLION USD), PRICE (USD/UNIT) AND GROSS MARGIN (2013-2018) 83
TABLE 93 COMPANY 10 PC Gaming Peripheral Market PRODUCT 84
TABLE 94 GLOBAL PC Gaming Peripheral Market REVENUE FORECAST BY REGIONS 2018-2025 (MILLION USD) 86
TABLE 95 GLOBAL PC Gaming Peripheral Market PRODUCTION FORECAST BY REGIONS 2018-2025 (MILLION UNITS) 87
TABLE 96 GLOBAL PC Gaming Peripheral Market PRODUCTION FORECAST BY TYPE (2018-2025) (MILLION UNITS) 94
TABLE 97 PC Gaming Peripheral Market REVENUE FORECAST BY TYPE (2018-2025) (MILLION USD) 95
TABLE 98 GLOBAL PC Gaming Peripheral Market CONSUMPTION FORECAST BY APPLICATION (2018-2025) (MILLION UNITS) 96
TABLE 99 GLOBAL PC Gaming Peripheral Market CONSUMPTION FORECAST BY REGIONS 2018-2025 (MILLION UNITS) 97
TABLE 100 PC Gaming Peripheral Market DISTRIBUTORS LIST 103
TABLE 101 KEY OPPORTUNITIES AND DRIVERS 104
TABLE 102 KEY CHALLENGES 104
TABLE 103 MARKET RISKS 104
TABLE 104 RESEARCH PROGRAMS/DESIGN FOR THIS REPORT 108
TABLE 105 KEY DATA INFORMATION FROM SECONDARY SOURCES 112
TABLE 106 KEY DATA INFORMATION FROM PRIMARY SOURCES 113
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