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Bowling Game Machines Market


Bowling Game Machines Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

Report code: SDMRMA1556375 | Industry: Machinery & Equipment | Published On: 1/23/2021


Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Bowling Game Machines market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Bowling Game Machines market segmented into
Coin Payment
Scan Code Payment

Based on the end-use, the global Bowling Game Machines market classified into
Amusement Park
Bar
Discotheque
Family Entertainment Center
Bowling Alley

Based on geography, the global Bowling Game Machines market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
Atari
Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment

Table  of  Contents
1    RESEARCH  SCOPE
        1.1  Research  Product  Definition
        1.2  Research  Segmentation
                1.2.1  Product  Type
                1.2.2  Main  product  Type  of  Major  Players
        1.3  Demand  Overview
        1.4  Research  Methodology
2  GLOBAL  BOWLING  GAME  MACHINES  INDUSTRY
        2.1  Summary  about  Bowling  Game  Machines  Industry
        2.2  Bowling  Game  Machines  Market  Trends
                2.2.1  Bowling  Game  Machines  Production  &  Consumption  Trends
                2.2.2  Bowling  Game  Machines  Demand  Structure  Trends
        2.3  Bowling  Game  Machines  Cost  &  Price
3    MARKET  DYNAMICS
        3.1  Manufacturing  &  Purchasing  Behavior  in  2020
        3.2  Market  Development  under  the  Impact  of  COVID-19
                3.2.1  Drivers
                3.2.2  Restraints
                3.2.3  Opportunity
                3.2.4  Risk
4    GLOBAL  MARKET  SEGMENTATION
        4.1  Region  Segmentation  (2017  to  2021f)
                4.1.1  North  America  (U.S.,  Canada  and  Mexico)
                4.1.2  Europe  (Germany,  UK,  France,  Italy,  Rest  of  Europe)
                4.1.3  Asia-Pacific  (China,  India,  Japan,  South  Korea,  Southeast  Asia,  Australia,  Rest  of  Asia  Pacific)
                4.1.4  South  America  (Brazil,,  Argentina,  Rest  of  Latin  America)
                4.1.5  Middle  East  and  Africa  (GCC,  North  Africa,  South  Africa,  Rest  of  Middle  East  and  Africa)
        4.2  Product  Type  Segmentation  (2017  to  2021f)
                4.2.1  Coin  Payment
                4.2.2  Scan  Code  Payment
        4.3  Consumption  Segmentation  (2017  to  2021f)
                4.3.1  Amusement  Park
                4.3.2  Bar
                4.3.3  Discotheque
                4.3.4  Family  Entertainment  Center
                4.3.5  Bowling  Alley
5    NORTH  AMERICA  MARKET  SEGMENT
        5.1  Region  Segmentation  (2017  to  2021f)
                5.1.1  U.S.
                5.1.2  Canada
                5.1.3  Mexico
        5.2  Product  Type  Segmentation  (2017  to  2021f)
                5.2.1  Coin  Payment
                5.2.2  Scan  Code  Payment
        5.3  Consumption  Segmentation  (2017  to  2021f)
                5.3.1  Amusement  Park
                5.3.2  Bar
                5.3.3  Discotheque
                5.3.4  Family  Entertainment  Center
                5.3.5  Bowling  Alley
        5.4  Impact  of  COVID-19  in  North  America
6    EUROPE  MARKET  SEGMENTATION
        6.1  Region  Segmentation  (2017  to  2021f)
                6.1.1  Germany
                6.1.2  UK
                6.1.3  France
                6.1.4  Italy
                6.1.5  Rest  of  Europe
        6.2  Product  Type  Segmentation  (2017  to  2021f)
                6.2.1  Coin  Payment
                6.2.2  Scan  Code  Payment
        6.3  Consumption  Segmentation  (2017  to  2021f)
                6.3.1  Amusement  Park
                6.3.2  Bar
                6.3.3  Discotheque
                6.3.4  Family  Entertainment  Center
                6.3.5  Bowling  Alley
        6.4    Impact  of  COVID-19  in  Europe
7    ASIA-PACIFIC  MARKET  SEGMENTATION
        7.1  Region  Segmentation  (2017  to  2021f)
                7.1.1  China
                7.1.2  India
                7.1.3  Japan
                7.1.4  South  Korea
                7.1.5  Southeast  Asia
                7.1.6  Australia
                7.1.7  Rest  of  Asia  Pacific
        7.2  Product  Type  Segmentation  (2017  to  2021f)
                7.2.1  Coin  Payment
                7.2.2  Scan  Code  Payment
        7.3  Consumption  Segmentation  (2017  to  2021f)
                7.3.1  Amusement  Park
                7.3.2  Bar
                7.3.3  Discotheque
                7.3.4  Family  Entertainment  Center
                7.3.5  Bowling  Alley
        7.4    Impact  of  COVID-19  in  Europe
8    SOUTH  AMERICA  MARKET  SEGMENTATION
        8.1  Region  Segmentation  (2017  to  2021f)
                8.1.1  Brazil
                8.1.2  Argentina
                8.1.3  Rest  of  Latin  America
        8.2  Product  Type  Segmentation  (2017  to  2021f)
                8.2.1  Coin  Payment
                8.2.2  Scan  Code  Payment
        8.3  Consumption  Segmentation  (2017  to  2021f)
                8.3.1  Amusement  Park
                8.3.2  Bar
                8.3.3  Discotheque
                8.3.4  Family  Entertainment  Center
                8.3.5  Bowling  Alley
        8.4    Impact  of  COVID-19  in  Europe
9    MIDDLE  EAST  AND  AFRICA  MARKET  SEGMENTATION
        9.1  Region  Segmentation  (2017  to  2021f)
                9.1.1  GCC
                9.1.2  North  Africa
                9.1.3  South  Africa
                9.1.4  Rest  of  Middle  East  and  Africa
        9.2  Product  Type  Segmentation  (2017  to  2021f)
                9.2.1  Coin  Payment
                9.2.2  Scan  Code  Payment
        9.3  Consumption  Segmentation  (2017  to  2021f)
                9.3.1  Amusement  Park
                9.3.2  Bar
                9.3.3  Discotheque
                9.3.4  Family  Entertainment  Center
                9.3.5  Bowling  Alley
        9.4    Impact  of  COVID-19  in  Europe
10  COMPETITION  OF  MAJOR  PLAYERS
        10.1  Brief  Introduction  of  Major  Players
                10.1.1  Atari
                10.1.2  Namco
                10.1.3  FarSight  Studios
                10.1.4  Taito
                10.1.5  Game  Circus
                10.1.6  Backbone  Entertainment
        10.2    Bowling  Game  Machines  Sales  Date  of  Major  Players  (2017-2020e)
                10.2.1  Atari
                10.2.2  Namco
                10.2.3  FarSight  Studios
                10.2.4  Taito
                10.2.5  Game  Circus
                10.2.6  Backbone  Entertainment
        10.3    Market  Distribution  of  Major  Players
        10.4  Global  Competition  Segmentation
11    MARKET  FORECAST
        11.1    Forecast  by  Region
        11.2    Forecast  by  Demand
        11.3    Environment  Forecast
                11.3.1    Impact  of  COVID-19
                11.3.2    Geopolitics  Overview
                11.3.3    Economic  Overview  of  Major  Countries
12    REPORT  SUMMARY  STATEMENT
List of Table
1.Table Bowling Game Machines Product Type Overview
2.Table Bowling Game Machines Product Type Market Share List
3.Table Bowling Game Machines Product Type of Major Players
4.Table Brief Introduction of Atari
5.Table Brief Introduction of Namco
6.Table Brief Introduction of FarSight Studios
7.Table Brief Introduction of Taito
8.Table Brief Introduction of Game Circus
9.Table Brief Introduction of Backbone Entertainment
10.Table Products & Services of Atari
11.Table Products & Services of Namco
12.Table Products & Services of FarSight Studios
13.Table Products & Services of Taito
14.Table Products & Services of Game Circus
15.Table Products & Services of Backbone Entertainment
16.Table Market Distribution of Major Players
17.Table Global Major Players Sales Revenue (Million USD) 2017-2020e
18.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e
19.Table Global Bowling Game Machines Market Forecast (Million USD) by Region 2021f-2026f
20.Table Global Bowling Game Machines Market Forecast (Million USD) Share by Region 2021f-2026f
21.Table Global Bowling Game Machines Market Forecast (Million USD) by Demand 2021f-2026f
22.Table Global Bowling Game Machines Market Forecast (Million USD) Share by Demand 2021f-2026f




List of Figure
1.Figure Global Bowling Game Machines Market Size under the Impact of COVID-19, 2017-2021f (USD Million)
2.Figure Global Bowling Game Machines Market by Region under the Impact of COVID-19, 2017-2021f (USD Million)
3.Figure Global Bowling Game Machines Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million)
4.Figure Global Bowling Game Machines Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million)
5.Figure Global Bowling Game Machines Production by Region under the Impact of COVID-19, 2021-2026 (USD Million)
6.Figure Global Bowling Game Machines Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million)
7.Figure Global Bowling Game Machines Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million)
8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
13.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
14.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
15.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
16.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
17.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
18.Figure Family Entertainment Center Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
19.Figure Bowling Alley Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
20.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
21.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
22.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
23.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
24.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
25.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
26.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
27.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
28.Figure Family Entertainment Center Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
29.Figure Bowling Alley Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
30.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
31.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
32.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
33.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
34.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
35.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
36.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
37.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
38.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
39.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
40.Figure Family Entertainment Center Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
41.Figure Bowling Alley Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
42.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
43.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
44.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
45.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
46.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
47.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
48.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
49.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
50.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
51.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
52.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
53.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
54.Figure Family Entertainment Center Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
55.Figure Bowling Alley Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
56.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
57.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
58.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
59.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
60.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
61.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
62.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
63.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
64.Figure Family Entertainment Center Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
65.Figure Bowling Alley Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
66.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
67.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
68.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
69.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
70.Figure Coin Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
71.Figure Scan Code Payment Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
72.Figure Amusement Park Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
73.Figure Bar Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f
74.Figure Discotheque Segmentation Market Size (USD Million) 2017-2021
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