Europe mixed reality market was valued at $ 206.4 million in 2022 and will grow by 43.8% annually over 2022-2032, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT. 
Highlighted with 33 tables and 48 figures, this 118-page report “Europe Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
•	Market Structure 
•	Growth Drivers 
•	Restraints and Challenges
•	Emerging Product Trends & Market Opportunities
•	Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Country. 
Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•	Hardware
o	Sensors
o	Semiconductor Component
o	Displays and Projectors
o	Power Units
o	Cameras
o	Other Hardware
•	Software
•	Services
Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•	Head-up Display
•	Smartphone/Tablet
•	PC
By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•	Wireless Devices
•	Wired Devices
By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section. 
•	Manufacturing
•	Education
•	Entertainment & Gaming
•	Healthcare
•	Architecture
•	Aerospace & Defense
•	Other End Users
Geographically, the following national/local markets are fully investigated:
•	Germany
•	UK
•	France
•	Spain
•	Italy
•	Netherlands 
•	Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland) 
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Platform, Device Type, and End User over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players: 
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation 
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)                                
                             
                            
                                1  Introduction	7
1.1  Industry  Definition  and  Research  Scope	7
1.1.1  Industry  Definition	7
1.1.2  Research  Scope	8
1.2  Research  Methodology	11
1.2.1  Overview  of  Market  Research  Methodology	11
1.2.2  Market  Assumption	12
1.2.3  Secondary  Data	12
1.2.4  Primary  Data	12
1.2.5  Data  Filtration  and  Model  Design	13
1.2.6  Market  Size/Share  Estimation	14
1.2.7  Research  Limitations	15
1.3  Executive  Summary	16
2  Market  Overview  and  Dynamics	19
2.1  Market  Size  and  Forecast	19
2.1.1  Impact  of  COVID-19  on  World  Economy	20
2.1.2  Impact  of  COVID-19  on  the  Market	23
2.1.3  Impact  of  Russia-Ukraine  Conflict:  War  Slows  Economic  Recovery	25
2.2  Major  Growth  Drivers	29
2.3  Market  Restraints  and  Challenges	32
2.4  Emerging  Opportunities  and  Market  Trends	35
2.5  Porter’s  Fiver  Forces  Analysis	39
3  Segmentation  of  Europe  Market  by  Offering	43
3.1  Market  Overview  by  Offering	43
3.2  Hardware	45
3.2.1  Sensors	47
3.2.2  Semiconductor  Component	48
3.2.3  Displays  and  Projectors	49
3.2.4  Power  Units	50
3.2.5  Cameras	51
3.2.6  Other  Hardware	52
3.3  Software	53
3.4  Services	54
4  Segmentation  of  Europe  Market  by  Platform	55
4.1  Market  Overview  by  Platform	55
4.2  Head-up  Display	57
4.3  Smartphone/Tablet	58
4.4  PC	59
5  Segmentation  of  Europe  Market  by  Device  Type	60
5.1  Market  Overview  by  Device  Type	60
5.2  Wireless  Devices	62
5.3  Wired  Devices	63
6  Segmentation  of  Europe  Market  by  End  User	64
6.1  Market  Overview  by  End  User	64
6.2  Manufacturing	66
6.3  Education	67
6.4  Entertainment  &  Gaming	68
6.5  Healthcare	69
6.6  Architecture	70
6.7  Aerospace  &  Defense	71
6.8  Other  End  Users	72
7  European  Market  2022-2032  by  Country	73
7.1  Overview  of  European  Market	73
7.2  Germany	76
7.3  U.K.	78
7.4  France	80
7.5  Spain	82
7.6  Italy	84
7.7  Netherlands	86
7.8  Rest  of  European  Market	88
8  Competitive  Landscape	90
8.1  Overview  of  Key  Vendors	90
8.2  New  Product  Launch,  Partnership,  Investment,  and  M&A	93
8.3  Company  Profiles	94
Accenture  PLC	94
Acer  Inc.	96
Amber  Garage  Inc.  (Holokit)	97
Apple  Inc.	98
AsusTek  Computer  Inc.	99
Atheer,  Inc.	100
Canon,  Inc.	101
DAQRI	102
Dell  Technologies  Inc.	103
Eon  Reality,  Inc.	104
Google  Inc.	105
Hewlett  Packard  Enterprise  Company	106
HTC  Corporation	107
Infinity  Augmented  Reality,  Inc.	108
Intel  Corporation	109
Magic  Leap,  Inc.	110
Meta  Company	111
Microsoft  Corporation	112
Occipital  Inc.	113
Recon  Instruments	114
Samsung  Electronics  Company  Limited	115
Seiko  Epson  Corporation	116
Sony  Corporation	117
RELATED  REPORTS	118
                            
                            
List of Tables:
Table 1.  Snapshot of Europe Mixed Reality Market in Balanced Perspective, 2022-2032	17
Table 2. World Economic Outlook, 2021-2031	21
Table 3. World Economic Outlook, 2021-2023	22
Table 4. Scenarios for Economic Impact of Ukraine Crisis	26
Table 5.  Main Product Trends and Market Opportunities in Europe Mixed Reality Market	35
Table 6. Europe Mixed Reality Market by Offering, 2022-2032, $ mn	43
Table 7. Europe Mixed Reality Market: Hardware by Type, 2022-2032, $ mn	46
Table 8. Europe Mixed Reality Market by Platform, 2022-2032, $ mn	55
Table 9. Europe Mixed Reality Market by Device Type, 2022-2032, $ mn	60
Table 10. Europe Mixed Reality Market by End User, 2022-2032, $ mn	64
Table 11. Europe Mixed Reality Market by Country, 2022-2032, $ mn	75
Table 12. Germany Mixed Reality Market by Platform, 2022-2032, $ mn	77
Table 13. Germany Mixed Reality Market by Device Type, 2022-2032, $ mn	77
Table 14. Germany Mixed Reality Market by End User, 2022-2032, $ mn	77
Table 15. U.K. Mixed Reality Market by Platform, 2022-2032, $ mn	79
Table 16. U.K. Mixed Reality Market by Device Type, 2022-2032, $ mn	79
Table 17. U.K. Mixed Reality Market by End User, 2022-2032, $ mn	79
Table 18. France Mixed Reality Market by Platform, 2022-2032, $ mn	81
Table 19. France Mixed Reality Market by Device Type, 2022-2032, $ mn	81
Table 20. France Mixed Reality Market by End User, 2022-2032, $ mn	81
Table 21. Spain Mixed Reality Market by Platform, 2022-2032, $ mn	83
Table 22. Spain Mixed Reality Market by Device Type, 2022-2032, $ mn	83
Table 23. Spain Mixed Reality Market by End User, 2022-2032, $ mn	83
Table 24. Italy Mixed Reality Market by Platform, 2022-2032, $ mn	85
Table 25. Italy Mixed Reality Market by Device Type, 2022-2032, $ mn	85
Table 26. Italy Mixed Reality Market by End User, 2022-2032, $ mn	85
Table 27. Netherlands Mixed Reality Market by Platform, 2022-2032, $ mn	87
Table 28. Netherlands Mixed Reality Market by Device Type, 2022-2032, $ mn	87
Table 29. Netherlands Mixed Reality Market by End User, 2022-2032, $ mn	87
Table 30. Mixed Reality Market in Rest of Europe by Country, 2022-2032, $ mn	89
Table 31. Accenture PLC: Company Snapshot	94
Table 32. Accenture PLC: Business Segmentation	95
Table 33. Accenture PLC: Product Portfolio	95