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Global Augmented Reality and Virtual Reality Market


Global Augmented Reality and Virtual Reality Market 2020 By Technology [AR Marker-Based Augmented Reality, AR Marker-less Augmented Reality, VR Non-immersive,VR Semi- and Fully Immersive and others],By Offering [Hardware and Software], By Device[AR Head-Mounted Display,AR Head-Up Display,AR Handheld Device,VR Head-Mounted Display,VR Gesture-Tracking Device,VR Projector and Display Wall], By Application[AR Commercial, AR Enterprise, AR Healthcare, AR Aerospace and Defense, AR Energy and AR Automotive]:Global Forecast to 2026 and COVID-19 Impact Outlook

Report code: SDMRIT1558457 | Industry: IT Services | Published On: 2021-01-01


Global Augmented Reality and Virtual Reality Market is valued at 8.28 USD Billion in 2019 and expected to reach USD 88.64 Billion by 2026 with the CAGR of 40.33% over the forecast period.
Scope of the report
This report analyses the global market for Augmented Reality and Virtual Reality. The report will enable the user to understand and gain insights into the current and forecast market situation. The market is comprehensively analyzed by geography to give complete information on the global scenario. The qualitative and quantitative data provided in this study can help user understand which market segments, regions are expected to grow at higher rates, factors affecting the market and key opportunity areas. The report also includes competitive landscape of key players in the industry along with emerging trends in the market.
Key Players
Google,PTC,Microsoft,HTC,Ocul,Sony,Samsung Electronics,Wikitude,DAQRI,Zugara,Blippar,Magic Leap,Osterhout Design Group,Upskill,Continental,Visteon,EON Reality,Vuzix,Zugara,MAXST and others
Above mentioned companies were scrutinized to assess competitive landscape of global Augmented Reality and Virtual Reality market. Report provides company profiles of each player. Each profile include company product portfolio,business overview, company governance, company financials, business strategies, manufacturing locations and production facilities, company sale, recent developments and strategic collaborations & partnerships, new product launch, company segments, application diversification and company strength and weakness analysis.
Review period: (2016-2026)
Historic Period: 2016 to 2019
Forecast Period: 2020 to 2026
Base Year: 2019
Unit: USD Billion
This Augmented Reality and Virtual Reality market report provides insights on new trade regulations, import export analysis, industry value chain analysis, market size, consumption, production analysis, capacity analysis, regional and segment market share, product launches, product pipeline analysis, impact of Covid-19 on supply chain, key regions, untapped markets, patent analysis, product approvals, continuous innovations and developments in the market.
Regions
• North America: U.S., Canada and Rest of North America
• Europe: UK, France, Germany, Italy, Spain and Rest of Europe
• Asia Pacific: China, Japan, India, Australia, Southeast Asia and Rest of Asia Pacific
• Latin America: Brazil, Mexico, Argentina and Rest of Latin America
• Middle East and Africa: Gulf Countries, Israel, Africa and Rest of Middle East and Africa
Market Segmentation
• Technology
o AR Marker-Based Augmented Reality
o AR Marker-less Augmented Reality
o VR Non-immersive
o VR Semi- and Fully Immersive
• Offering
o Hardware
o Software
• Device
o AR Head-Mounted Display
o AR Head-Up Display
o AR Handheld Device
o VR Head-Mounted Display
o VR Gesture-Tracking Device
o VR Projector and Display Wall
• Application
o AR Commercial
o AR Enterprise
o AR Healthcare
o AR Aerospace and Defense
o AR Energy
o AR Automotive
Report Coverage
• An overview of the global Augmented Reality and Virtual Reality market
• In depth analysis of market dynamics and major factors such as drivers, restraints, opportunities and trends influencing the global market
• Global Augmented Reality and Virtual Reality market revenue data historic and forecast analysis (2016 to 2026)
• Characterization and quantification of the market segments for Augmented Reality and Virtual Reality market
• Market share analysis of key market participants and their competitive landscape
Important Questions Answered by Global Augmented Reality and Virtual Reality Market Report
• What is the impact of COVID 19 epidemic on the global Augmented Reality and Virtual Reality market?
• Which is mostly affected region, country?
• Which is the current largest and fastest-growing region?
• What is the market size and growth rate of the global Augmented Reality and Virtual Reality market?
• What are current factors affecting the growth of market?
• What are Key trends and opportunity areas?
• Within Augmented Reality and Virtual Reality market, which segments are fastest growing & emerging strongly? What are the drivers and restraints for each segment? What are vendor competencies by segment?
• What are the major strategies adopted by leading market companies?
• What are company challenges and essential success factors by market segment?
• How company offerings and supply chain capabilities are shifting to meet emerging market needs?

Table  of  Contents
1.  Introduction
1.1.  Report  Description
1.2.  Market  Segmentation
1.3.  Research  Methodology
1.4.  List  of  Abbreviations
2.  Executive  Summary
3.  Market  Overview
3.1.  Market  Definition  
3.2.  Market  Scope
3.3.  Market  Drivers
3.4.  Market  Restraints
3.5.  Market  Opportunities  and  Trends
3.6.  Porter’s  five  force  analysis
3.7.  SWOT  Analysis
3.8.  PEST  Analysis
3.9.  Patent  Analysis
3.10.  Impact  of  COVID  19  on  Global  Augmented  Reality  and  Virtual  Reality  Market
4.  Augmented  Reality  and  Virtual  Reality  Market,  By  Technology,  Market  Size  and  Forecast  2016  -2026  (USD  Billion)
4.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Technology,  2016  -2026  (USD  Billion)
4.1.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Marker-Based  Augmented  Reality
4.1.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Marker-less  Augmented  Reality
4.1.3.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  VR  Non-immersive  
4.1.4.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  VR  Semi-  and  Fully  Immersive  
4.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  Share,  2016  -2026  (%)
5.  Augmented  Reality  and  Virtual  Reality  Market,  By  Device,  Market  Size  and  Forecast  2016  -2026  (USD  Billion)
5.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Device,  2016  -2026  (USD  Billion)
5.1.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Head-Mounted  Display
5.1.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Head-Up  Display
5.1.3.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Handheld  Device
5.1.4.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  VR  Head-Mounted  Display  
5.1.5.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  VR  Gesture-Tracking  Device  
5.1.6.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  VR  Projector  and  Display  Wall
5.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Device  Share,  2016  -2026  (%)
6.  Augmented  Reality  and  Virtual  Reality  Market,  By  Offering,  Market  Size  and  Forecast  2016  -2026  (USD  Billion)
6.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Offering,  2016  -2026  (USD  Billion)
6.1.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Hardware
6.1.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Software
6.1.3.  
6.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  Share,  2016  -2026  (%)
7.  Augmented  Reality  and  Virtual  Reality  Market,  By  Application,  Market  Size  and  Forecast  2016  -2026  (USD  Billion)
7.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Application,  2016  -2026  (USD  Billion)
7.1.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Commercial
7.1.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Enterprise
7.1.3.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Healthcare  
7.1.4.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Aerospace  and  Defense  
7.1.5.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Energy  
7.1.6.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  AR  Automotive  
7.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Application  Share,  2016  -2026  (%)
7.3.  Global  Augmented  Reality  and  Virtual  Reality  Market  By  Application  Share,  2016  -2026  (%)
8.  Augmented  Reality  and  Virtual  Reality  Market,  By  Region  Market  Size  and  Forecast  2016  -2026
8.1.  NORTH  AMERICA
8.1.1.  Key  Findings
8.1.2.  Impact  of  COVID  19
8.1.3.  Key  market  trends,  growth  factors  and  opportunities
8.1.4.  North  America  Augmented  Reality  and  Virtual  Reality  Market  by  Country  2016  -2026  (USD  Billion)
8.1.5.  North  America  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  2016  -2026  (USD  Billion)
8.1.6.  North  America  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  2016  -2026  (USD  Billion)
8.1.7.  North  America  Augmented  Reality  and  Virtual  Reality  Market  By  Device  2016  -2026  (USD  Billion)
8.1.8.  North  America  Augmented  Reality  and  Virtual  Reality  Market  By  Application  2016  -2026  (USD  Billion)
8.2.  EUROPE
8.2.1.  Key  Findings
8.2.2.  Impact  of  COVID  19
8.2.3.  Key  market  trends,  growth  factors  and  opportunities
8.2.4.  Europe  Augmented  Reality  and  Virtual  Reality  Market  by  Country  2016  -2026  (USD  Billion)
8.2.5.  Europe  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  2016  -2026  (USD  Billion)
8.2.6.  Europe  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  2016  -2026  (USD  Billion)
8.2.7.  Europe  Augmented  Reality  and  Virtual  Reality  Market  By  Device  2016  -2026  (USD  Billion)
8.2.8.  Europe  Augmented  Reality  and  Virtual  Reality  Market  By  Application  2016  -2026  (USD  Billion)
8.3.  ASIA  PACIFIC
8.3.1.  Key  Findings
8.3.2.  Impact  of  COVID  19
8.3.3.  Key  market  trends,  growth  factors  and  opportunities
8.3.4.  Asia  Pacific  Augmented  Reality  and  Virtual  Reality  Market  by  Country  2016  -2026  (USD  Billion)
8.3.5.  Asia  Pacific  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  2016  -2026  (USD  Billion)
8.3.6.  Asia  Pacific  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  2016  -2026  (USD  Billion)
8.3.7.  Asia  Pacific  Augmented  Reality  and  Virtual  Reality  Market  By  Device  2016  -2026  (USD  Billion)
8.3.8.  Asia  Pacific  Augmented  Reality  and  Virtual  Reality  Market  By  Application  2016  -2026  (USD  Billion)
8.4.  LATIN  AMERICA
8.4.1.  Key  Findings
8.4.2.  Impact  of  COVID  19
8.4.3.  Key  market  trends,  growth  factors  and  opportunities
8.4.4.  Latin  America  Augmented  Reality  and  Virtual  Reality  Market  by  Country  2016  -2026  (USD  Billion)
8.4.5.  Latin  America  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  2016  -2026  (USD  Billion)
8.4.6.  Latin  America  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  2016  -2026  (USD  Billion)
8.4.7.  Latin  America  Augmented  Reality  and  Virtual  Reality  Market  By  Device  2016  -2026  (USD  Billion)
8.4.8.  Latin  America  Augmented  Reality  and  Virtual  Reality  Market  By  Application  2016  -2026  (USD  Billion)
8.5.  MIDDLE  EAST  AND  AFRICA
8.5.1.  Key  Findings
8.5.2.  Impact  of  COVID  19
8.5.3.  Key  market  trends,  growth  factors  and  opportunities
8.5.4.  Middle  East  and  Africa  Augmented  Reality  and  Virtual  Reality  Market  by  Country  2016  -2026  (USD  Billion)
8.5.5.  Middle  East  and  Africa  Augmented  Reality  and  Virtual  Reality  Market  By  Technology  2016  -2026  (USD  Billion)
8.5.6.  Middle  East  and  Africa  Augmented  Reality  and  Virtual  Reality  Market  By  Offering  2016  -2026  (USD  Billion)
8.5.7.  Middle  East  and  Africa  Augmented  Reality  and  Virtual  Reality  Market  By  Device  2016  -2026  (USD  Billion)
8.5.8.  Middle  East  and  Africa  Augmented  Reality  and  Virtual  Reality  Market  By  Application  2016  -2026  (USD  Billion)
9.  Competitive  Landscape  Analysis
9.1.  Global  Augmented  Reality  and  Virtual  Reality  Market  Company  Revenue,  (USD  Billion),  2016-2019
9.2.  Global  Augmented  Reality  and  Virtual  Reality  Market  Company  Share,  (%),  2016-2019
10.  Company  Profiles
10.1.  Google
10.2.  PTC
10.3.  Microsoft
10.4.  HTC
10.5.  Ocul
10.6.  Sony
10.7.  Samsung  Electronics
10.8.  Wikitude
10.9.  DAQRI
10.10.  Zugara
10.11.  Blippar
10.12.  Magic  Leap
10.13.  Osterhout  Design  Group
10.14.  Upskill
10.15.  Continental
10.16.  company
10.17.  EON  Reality
10.18.  Vuzix
10.19.  Zugara
10.20.  MAXST
10.21.  Others  

11.  Appendix
12.  List  of  Tables  
13.  List  of  Figures
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