Global 3D Animation Market is valued at 15.7 USD Billion in 2019 and expected to reach USD 34 Billion by 2026 with the CAGR of 11.68% over the forecast period.
Scope of the report
This report analyses the global market for 3D Animation. The report will enable the user to understand and gain insights into the current and forecast market situation. The market is comprehensively analyzed by geography to give complete information on the global scenario. The qualitative and quantitative data provided in this study can help user understand which market segments, regions are expected to grow at higher rates, factors affecting the market and key opportunity areas. The report also includes competitive landscape of key players in the industry along with emerging trends in the market.
Key Players
Autodesk Inc, Adobe Systems Incorporated, Corel Corporation, Maxon Computer, Newtek Inc., Pixologic Inc, Sidefx Software, NVIDIA Corporation, The Foundry VisionMongers Ltd, Zco Corporation, Image Metrics, Inc., Toon Boom Animation Inc., Trimble Inc, Sony Corporation and others
Above mentioned companies were scrutinized to assess competitive landscape of global 3D Animation market. Report provides company profiles of each player. Each profile include company product portfolio,business overview, company governance, company financials, business strategies, manufacturing locations and production facilities, company sale, recent developments and strategic collaborations & partnerships, new product launch, company segments, application diversification and company strength and weakness analysis.
Review period: (2016-2026)
Historic Period: 2016 to 2019
Forecast Period: 2020 to 2026
Base Year: 2019
Unit: USD Billion
This 3D Animation market report provides insights on new trade regulations, import export analysis, industry value chain analysis, market size, consumption, production analysis, capacity analysis, regional and segment market share, product launches, product pipeline analysis, impact of Covid-19 on supply chain, key regions, untapped markets, patent analysis, product approvals, continuous innovations and developments in the market.
Regions
• North America: U.S., Canada and Rest of North America
• Europe: UK, France, Germany, Italy, Spain and Rest of Europe
• Asia Pacific: China, Japan, India, Australia, Southeast Asia and Rest of Asia Pacific
• Latin America: Brazil, Mexico, Argentina and Rest of Latin America
• Middle East and Africa: Gulf Countries, Israel, Africa and Rest of Middle East and Africa
Market Segmentation
• Technology
o 3D Modeling
o Motion Graphics
o 3D Rendering
o Visual Effects (VFX)
• Service
o Consulting
o Support and Maintenance
o Integration and Deployment
o Education and Training
• Deployment
o On-Premises
o On-Demand
• Verticals
o Media and Entertainment
o Construction and Architecture
o Healthcare and Lifesciences
o Manufacturing
o Education and Academia
Report Coverage
• An overview of the global 3D Animation market
• In depth analysis of market dynamics and major factors such as drivers, restraints, opportunities and trends influencing the global market
• Global 3D Animation market revenue data historic and forecast analysis (2016 to 2026)
• Characterization and quantification of the market segments for 3D Animation market
• Market share analysis of key market participants and their competitive landscape
Important Questions Answered by Global 3D Animation Market Report
• What is the impact of COVID 19 epidemic on the global 3D Animation market?
• Which is mostly affected region, country?
• Which is the current largest and fastest-growing region?
• What is the market size and growth rate of the global 3D Animation market?
• What are current factors affecting the growth of market?
• What are Key trends and opportunity areas?
• Within 3D Animation market, which segments are fastest growing & emerging strongly? What are the drivers and restraints for each segment? What are vendor competencies by segment?
• What are the major strategies adopted by leading market companies?
• What are company challenges and essential success factors by marketsegment?
• How company offerings and supply chain capabilitiesare shifting to meetemerging market needs?
Table of Contents
1. Introduction
1.1. Report Description
1.2. Market Segmentation
1.3. Research Methodology
1.4. List of Abbreviations
2. Executive Summary
3. Market Overview
3.1. Market Definition
3.2. Market Scope
3.3. Market Drivers
3.4. Market Restraints
3.5. Market Opportunities and Trends
3.6. Porter’s five force analysis
3.7. SWOT Analysis
3.8. PEST Analysis
3.9. Patent Analysis
3.10. Impact of COVID 19 on Global 3D Animation Market
4. 3D Animation Market, By Technology, Market Size and Forecast 2016 -2026 (USD Billion)
4.1. Global 3D Animation Market By Technology, 2016 -2026 (USD Billion)
4.1.1. Global 3D Animation Market By 3D Modeling
4.1.2. Global 3D Animation Market By Motion Graphics
4.1.3. Global 3D Animation Market By 3D Rendering
4.1.4. Global 3D Animation Market By Visual Effects (VFX)
4.2. Global 3D Animation Market By Technology Share, 2016 -2026 (%)
5. 3D Animation Market, By Deployment, Market Size and Forecast 2016 -2026 (USD Billion)
5.1. Global 3D Animation Market By Deployment, 2016 -2026 (USD Billion)
5.1.1. Global 3D Animation Market By On-Premises
5.1.2. Global 3D Animation Market By On-Demand
5.2. Global 3D Animation Market By Deployment Share, 2016 -2026 (%)
6. 3D Animation Market, By Service, Market Size and Forecast 2016 -2026 (USD Billion)
6.1. Global 3D Animation Market By Service, 2016 -2026 (USD Billion)
6.1.1. Global 3D Animation Market By Consulting
6.1.2. Global 3D Animation Market By Support and Maintenance
6.1.3. Global 3D Animation Market By Integration and Deployment
6.1.4. Global 3D Animation Market By Education and Training
6.2. Global 3D Animation Market By Service Share, 2016 -2026 (%)
7. 3D Animation Market, By Verticals, Market Size and Forecast 2016 -2026 (USD Billion)
7.1. Global 3D Animation Market By Verticals, 2016 -2026 (USD Billion)
7.1.1. Global 3D Animation Market By Media and Entertainment
7.1.2. Global 3D Animation Market By Construction and Architecture
7.1.3. Global 3D Animation Market By Healthcare and Lifesciences
7.1.4. Global 3D Animation Market By Manufacturing
7.1.5. Global 3D Animation Market By Education and Academia
7.2. Global 3D Animation Market By Verticals Share, 2016 -2026 (%)
8. 3D Animation Market, By Region Market Size and Forecast 2016 -2026
8.1. NORTH AMERICA
8.1.1. Key Findings
8.1.2. Impact of COVID 19
8.1.3. Key market trends, growth factors and opportunities
8.1.4. North America 3D Animation Market by Country 2016 -2026 (USD Billion)
8.1.5. North America 3D Animation Market By Technology 2016 -2026 (USD Billion)
8.1.6. North America 3D Animation Market By Service 2016 -2026 (USD Billion)
8.1.7. North America 3D Animation Market By Deployment 2016 -2026 (USD Billion)
8.1.8. North America 3D Animation Market By Verticals 2016 -2026 (USD Billion)
8.2. EUROPE
8.2.1. Key Findings
8.2.2. Impact of COVID 19
8.2.3. Key market trends, growth factors and opportunities
8.2.4. Europe 3D Animation Market by Country 2016 -2026 (USD Billion)
8.2.5. Europe 3D Animation Market By Technology 2016 -2026 (USD Billion)
8.2.6. Europe 3D Animation Market By Service 2016 -2026 (USD Billion)
8.2.7. Europe 3D Animation Market By Deployment 2016 -2026 (USD Billion)
8.2.8. Europe 3D Animation Market By Verticals 2016 -2026 (USD Billion)
8.3. ASIA PACIFIC
8.3.1. Key Findings
8.3.2. Impact of COVID 19
8.3.3. Key market trends, growth factors and opportunities
8.3.4. Asia Pacific 3D Animation Market by Country 2016 -2026 (USD Billion)
8.3.5. Asia Pacific 3D Animation Market By Technology 2016 -2026 (USD Billion)
8.3.6. Asia Pacific 3D Animation Market By Service 2016 -2026 (USD Billion)
8.3.7. Asia Pacific 3D Animation Market By Deployment 2016 -2026 (USD Billion)
8.3.8. Asia Pacific 3D Animation Market By Verticals 2016 -2026 (USD Billion)
8.4. LATIN AMERICA
8.4.1. Key Findings
8.4.2. Impact of COVID 19
8.4.3. Key market trends, growth factors and opportunities
8.4.4. Latin America 3D Animation Market by Country 2016 -2026 (USD Billion)
8.4.5. Latin America 3D Animation Market By Technology 2016 -2026 (USD Billion)
8.4.6. Latin America 3D Animation Market By Service 2016 -2026 (USD Billion)
8.4.7. Latin America 3D Animation Market By Deployment 2016 -2026 (USD Billion)
8.4.8. Latin America 3D Animation Market By Verticals 2016 -2026 (USD Billion)
8.5. MIDDLE EAST AND AFRICA
8.5.1. Key Findings
8.5.2. Impact of COVID 19
8.5.3. Key market trends, growth factors and opportunities
8.5.4. Middle East and Africa 3D Animation Market by Country 2016 -2026 (USD Billion)
8.5.5. Middle East and Africa 3D Animation Market By Technology 2016 -2026 (USD Billion)
8.5.6. Middle East and Africa 3D Animation Market By Service 2016 -2026 (USD Billion)
8.5.7. Middle East and Africa 3D Animation Market By Deployment 2016 -2026 (USD Billion)
8.5.8. Middle East and Africa 3D Animation Market By Verticals 2016 -2026 (USD Billion)
9. Competitive Landscape Analysis
9.1. Global 3D Animation Market Company Revenue, (USD Billion), 2016-2019
9.2. Global 3D Animation Market Company Share, (%), 2016-2019
10. Company Profiles
10.1. Autodesk Inc
10.2. Adobe Systems Incorporated
10.3. Corel Corporation
10.4. Maxon Computer
10.5. Newtek Inc.
10.6. Pixologic Inc
10.7. Sidefx Software
10.8. NVIDIA Corporation
10.9. The Foundry VisionMongers Ltd
10.10. Zco Corporation
10.11. Image Metrics, Inc.
10.12. Toon Boom Animation Inc.
10.13. Trimble Inc
10.14. Sony Corporation
10.15. Others
11. Appendix
12. List of Tables
13. List of Figures