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2015-2025 Global Slot Machine Market Research by Type, End-Use and Region (COVID-19 Version)

Summary Slot machines are casino gambling machines with three or more reels which spin when a button is pushed. Slot machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of t...

 9/1/2020 |  Entertainment & Sports


2015-2025 Global Percussion Instrument Market Research by Type, End-Use and Region (COVID-19 Version)

Summary Percussion instruments are instruments which are played by shaking or hitting. There are many different kinds of percussion instruments. Percussion instruments are most commonly divided into two classes: Traditional Percussion Instrument, which produce notes with traditional raw materials, ...

 9/1/2020 |  Entertainment & Sports


2015-2025 Global Effects Processors and Pedals Market Research by Type, End-Use and Region (COVID-19 Version)

Summary Effects Processors and Pedals is an electronic or digital device that alters how a musical instrument or other audio source sounds. Some effects subtly "color" a sound, such as a reverb unit used on a low setting, while others transform it dramatically, such as a distortion pedal set to its...

 8/31/2020 |  Entertainment & Sports


2015-2025 Global Music Microphone Market Research by Type, End-Use and Region (COVID-19 Version)

Summary Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, radio and television broadcasting, and in comp...

 8/27/2020 |  Entertainment & Sports


COVID-19 World Tennis Market Research Report (by Product Type, End-User / Application and Regions / Countries)

Summary Tennis Racquet is a sports implement consisting of a handled frame with an open hoop across which a network of strings or catgut is stretched tightly. It is used for striking tennis in game. The main parts of a tennis racket are the head, beam, shaft, grip, butt cap, and strings. This report...

 8/15/2020 |  Entertainment & Sports


COVID-19 World Snow Sports Apparel Market Research Report (by Product Type, End-User / Application and Regions / Countries)

Summary Snow Sports Apparel refers to the cloth which is worn during the snow sports like ski sport or snowboarding sport, and use performance fabrics. It includes Jacket, Pants and One-Piece Suits respectively in this report. This report includes market status and forecast of global and major regio...

 8/15/2020 |  Entertainment & Sports


COVID-19 World Slot Machine Market Research Report (by Product Type, End-User / Application and Regions / Countries)

Summary Slot machines are casino gambling machines with three or more reels which spin when a button is pushed. Slot machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of th...

 8/15/2020 |  Entertainment & Sports


COVID-19 World Percussion Instrument Market Research Report (by Product Type, End-User / Application and Regions / Countries)

Summary Percussion instruments are instruments which are played by shaking or hitting. There are many different kinds of percussion instruments. Percussion instruments are most commonly divided into two classes: Traditional Percussion Instrument, which produce notes with traditional raw materials, a...

 8/14/2020 |  Entertainment & Sports


2015-2025 Global Wearable Fitness Products Market Research by Type, End-Use and Region (COVID-19 Version)

Summary The global Wearable Fitness Products market is expected to reach xxx Million USD by 2025, with a CAGR of xx% from 2020 to 2025. Further key aspects of the report indicate that: Chapter 1: Market Definition and Segment by Type, End-Use & Major Regions Market Size Chapter 2: Global P...

 8/6/2020 |  Entertainment & Sports


2015-2025 Global Video Game Market Research by Type, End-Use and Region (COVID-19 Version)

Summary The global Video Game market is expected to reach xxx Million USD by 2025, with a CAGR of xx% from 2020 to 2025. Further key aspects of the report indicate that: Chapter 1: Market Definition and Segment by Type, End-Use & Major Regions Market Size Chapter 2: Global Production & Con...

 8/6/2020 |  Entertainment & Sports


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