2015-2027 Global ESport Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region
The worldwide market for ESport is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.
The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions,...
43901 | IT & Telecommunication
43901 | IT & Telecommunication
43901 | IT & Telecommunication
2015-2027 Global ICT Industry Market Research Report, Segment by Player, Type, Application, Marketing Channel, and Region
The worldwide market for ICT is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach X.X million US$ in 2027, from X.X million US$ in 2020.
The report covers market size status and forecast, value chain analysis, market segmentation of Top countries in Major Regions, su...
43901 | IT & Telecommunication